AI Insights · Timothy · July 2025
Top Educational Games on iOS in the Netherlands - Q2 2025
Explore the performance of top educational games on iOS in the Netherlands during Q2 2025, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the educational game sector on the iOS platform in the Netherlands showcased varied performance metrics, as reported by Sensor Tower.
Squla - Fun learning from Futurewhiz B.V saw a fluctuating trend in weekly revenue, peaking at about $3.7K in early May and ending the quarter at around $3K. Downloads experienced a notable surge towards the end of June, reaching 1.2K, while active users fluctuated, starting at 8.9K and closing the quarter with approximately 6.7K.
Lingokids - Play and Learn by Monkimun Inc showed a steady weekly revenue, ranging from $1.6K to $2.2K. Downloads decreased over the quarter, falling from 568 to 461, while active users dropped from 2.3K to around 2K.
Keiki Learning games for Kids, published by BENIPOL LIMITED, displayed consistent revenue between $826 and $1.2K. Downloads and active users remained relatively stable, with a slight increase in active users towards the end of June, reaching 3.5K.
LetterSchool - Learn to Write! from Letterschool Enabling Learning B.V. maintained a low download rate, hovering around 110 to 160 weekly. Revenue saw a significant increase in mid-June, peaking at $886, while active users remained steady at around 1K.
MathHero: Math Games for Kids by SpeedyMind Limited experienced a decrease in revenue, starting at $519 and ending at $211. Downloads remained low, but active users showed resilience, maintaining a range between 4.1K and 4.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower's platform.